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power
read 0
|| country#1
| pop growth
|   2,0 1f for 83+83 babies   make 83c 83u
|   4,0 2f for 166+166 babies make 166c 105u
|   6,0 3f for 250+250 babies make 210c 105u
|   8,0 plenty of food        make -1000c 100u pop limit
| starvation
|   1,1 33u
|   3,1 100u 33c
|   5,1 100u 50c
|   7,1 100u 20c 30m
|   9,1 16c
|  11,1 6c
|  15,1 16m
| ship#42 25m
|      43 30u 3c
| land#42 25m
| BUG: che don't age in 1,1
| sector building
|   0,2  0% stopped
|   2,2  100% -> 84%-88%    7.8 work, 4 left
|   4,2  100% -> 0% -> 14%  78 work, 39 left
|   6,2  100% -> 0% -> 100% 273 work, 148 left
|   8,2  1% no materials
|  10,2  1% -> 11% f 10h
|  12,2  1% -> 11% c 10l 20h, 30h left
| ship building
|  60 stopped
|  61 neutral harbor
|  70..73 +0.5% at sea
|  74  +1% at sea
|  75  +1% at sea
|  76  +2% at sea limit 80%
|  90/91 friendly harbor with and without work
|  92/93 +0% friendly city without work
|     odd: cities don't repair ships
|  95 +80% own harbor
|  97 +0% own harbor, materials limit
| 103 +13% at sea
| 104 +13% at sea
| 113 +5%  at sea
| 114 +5%  at sea
| plane building
|  60 stopped
|  61 friendly airfield
|  70  +2% carrier at sea
|  71  +1% carrier at sea up to limit 80%
|  72  +1% carrier in allied airfield up to limit 80%
|  75..78 +7.5% allied carrier in friendly airfield
|      BUG: avoids "no airfield" malus, uses airfield materials
|  80 +30% in the field
|  81 +20% in the field (weird limit "at most (100-eff)/3")
|  82 no work
|  90/91 +90% allied airfield with and without work
|  92/93 +30% allied city without work
|  95 +50% own airfield
|  97 +0% own airfield, materials limit
| 100 allied airfield where plague killed off mil
| land unit building
|  60 stopped
|  61 friendly hq
|  80 +30% in the field
|  81 +20% in the field (weird limit "at most (100-eff)/3")
|  82 no work
|  90/91 allied fort/hq with and without work
|  92/93 +30% allied city without work
|  95 +90% own hq
|  97 +0% own hq, materials limit
|  98 +90% own fort
| produce sect
|          make    units  avail
|   1,3 m   0i              0    stopped
|   3,3 m   0i             39	 inefficient
|   9,3 e   0m		   93.6	 mil limit
|  11,3 e  30m		   78
|  13,3 e  45m		   39.6
| -16,4 m   7i              8
| -14,4 m  78i              0
| -12,4 m  26i              1.3
|  -8,4 g   7d              8
|  -6,4 g  78d              0
|  -4,4 g  500d           700    resource limit
|  -2,4 ^   45d		    0
|   0,4 a   57.8f	    8
|   2,4 a  643.5f	    0
|   4,4 a  999f           478.9  product limit
|   8,4 o    6.4o           8
|  10,4 o   71.5o           0
| -15,5 o    6.0u           8
| -13,5 u   66.9u           0
| -11,5 u  244.3u         915    resource limit
|  -7,5 i   23.1s   26      0
|  -5,5 i   44,4s   50	  240
|  -3,5 i   88.9s  100     90
|   1,5 d    3.6g    4     14
|   3,5	d    8.9g   10    230
|   9,5 %  693.3p   78      0
|  11,5 %  888.9p  100     56
|  13,5 %  999p    112.4  277.6  product limit
| -16,6 b   15b     15      3
| -14,6 b   20b     20	  290
| -12,6 b    6b      6      1.0
|  -8,6 j   71.5l   78	    0
|  -6,6 j   91.7l  100	  290
|  -4,6 j  999l   1089.8  110.2  product limit
|   0,6 k   35.8h   39      0
|   2,6 k   45.8h   50    290
|   4,6 k   19h     20.7   36.6  backlog
| -15,7 t    2.4     4	   14
| -13,7 t    3.0     5	  310
|  -7,7 r    2.4     4	   14
|  -5,7 r    3.6     6	  294
|   1,7 l   78	    78      0
|   3,7 l  100	   100	  290
|   9,7 p   78	    78	    0
|  11,7 p    0	     0	   78
| produce ship
| 100 +40.5f with 100% eff 10 fert
| 101 +405f with 100% eff 100 fert
| 102 stopped
| 103 +243f with 60% eff
| 104 +81f with 20% eff
| 110 +5.14o 100% eff 10 ocont
| 111 +51.4o with 100% eff 100 ocont
| 112 stopped
| 113 +29.0o-29.3o with 60% eff 94-95 ocont
| 114 +9.2-9.6o with 20% eff 91-93 ocont, 90-93 ocont left
read 1
nation 1
cens 0:15,0:3
comm 0:15,0:3
cens -16:15,4:7
comm -16:15,4:7
ship 0:31,0:15
carg 0:31,0:15
plane 0:31,0:15
land 0:31,0:15
|| country#2
| negative money delta
| starvation 0:15,0
| #30 lost 12% to lack of maintenance
| #31 lost 1%
| sector building
| -16:-12,0 no money
| sector production
| -1,3 no money
| ship building
|  65 no money
| plane building
|  65 no money
| land unit building
|  65 no money
read 2
nation 2
cens -16:-1,0:3
comm -16:-1,0:3
peek -16:-1,0:3
ship -32:-1,0:15
plane -32:-1,0:15
land -32:-1,0:15
|| country#3
| civil unrest in 0:15,-8:-5
| loyalty recovery and conversion 0:15,-3
read 3
nation 3
cens 0:15,-8:-1
comm 0:15,-8:-1
peek 0:15,-8:-1
ship 0:31,-16:-1
plane 0:31,-16:-1
land 0:31,-16:-1
|| country#4
| -16,-8 che take over by subversion, take over empty inf#20
| -14,-8 bank, che win, take over inf#21/22/23
| -12,-8 sec#25 raids, #27 doesn't, che win, kill sec#25/27/inf#26,
| -10,-8 che win, don't take over
| -8,-8 che lose
| -6,-8 che lose
| plague stage 4 (dying) -16:-1,-6 ship#10 land#10
| -16,-6 reverts to deity
| -14,-6 resets work etc.
| -12,-6 mil all die
| -10,-6 resets work etc
|  -8,-6 reverts to deity
| plague stage 3..1 -16:-1,-5:-3 ship#11..19 land#10..19
| plague stage 0 (healthy) -16:-9,-2, 50% chance to become exposed
| -5,-1 tech too low
| -3,-1 edu too low
read 4
nation 4
cens -16:-1,-8:-1
comm -16:-1,-8:-1
peek -16:-1,-8:-1
| #10 plague deaths
| #61/62 not repaired
ship -32:-1,-16:-1
| #1 sat moved
plane -32:-1,-16:-1
| #10 plague deaths
land -32:-1,-16:-1
|| country#5
| che retake -16:-14,-8
read 5
nation 5
|| country#6
| plane building
|  62 friendly airfield
|  96 +50% allied airfield
| land unit building
|  62 friendly hq
|  96 +50% allied hq, materials limit
read 6
nation 6
cens 0:15,8
comm 0:15,8
|| country#7
| ship building
|  62 neutral harbor
|  96 +20% friendly harbor, materials limit
read 7
nation 7
cens -16:-1,8
comm -16:-1,8
|| resource depletion
reso * ?min>0
reso * ?gold>0
reso * ?fert>0
reso * ?ocont>0
reso * ?uran>0
